Cloud Mac Workstations for Developers, Starting with the Build
Cloud Macs on dedicated physical nodes—not virtual machines—for iOS builds, macOS automation, remote development, and MLX experiments. Choose the configuration and term for each task.
From $19.1/day · 5 physical locations · USD billing only
All three configurations are available across five locations; live availability is returned by the console.
Singapore Japan (Tokyo) South Korea (Seoul) Hong Kong US WestAdd a Cloud Mac to Your Existing Workflow—Without Changing How You Work
Start by task, rent by term, and export artifacts when finished. Every rental includes a dedicated physical machine and a defined remote access entry point.
Xcode and fastlane Pipelines
Clone the repository, install dependencies, run xcodebuild or fastlane, verify signing, and export build logs and archived artifacts together. Record the Xcode version, Scheme, dependency lockfile, and target artifact directory before starting to reduce environment differences during handoff.
Remote macOS Development
Connect to the Mac over SSH, verify the host fingerprint, then initialize command-line tools, dependency management, and the project repository. Record environment versions, startup commands, log paths, and shutdown steps for the team so the remote session does not become a personal environment.
MLX and Apple Silicon Experiments
Choose a configuration based on model files, unified memory, and log-retention needs. Isolate the Python environment and record dependency versions first, then assign storage for models, data, and results; do not choose based on unverified inference-speed claims.
App Store Release Preparation
Verify signing certificates, provisioning profiles, archive settings, and artifact directories. Import development credentials only when required, then remove temporary files and sensitive materials after verification and artifact download according to your team’s security policy.
Five Physical Locations, Chosen for Your Team’s Time Zone and Access
All three available configurations cover the full location directory. Consider your team’s location, primary access network, and artifact handoff point together rather than relying on a single latency figure.
All combinations in the directory are generally available. Every location operates normally 365 days a year with no scheduled downtime.
From $19.1/day, with Configuration and Term Chosen Separately
The prices below show daily and monthly rates. See the plans page for complete weekly, quarterly, and storage add-on options. All prices are billed in USD.
Oak M4
$95.4 / month
Suitable for lightweight development with defined dependencies, environment checks, and single iOS builds. Confirm that dependency caches and archived artifacts fit in the available space before ordering.
View Full PricingOak M4 Plus
$199.2 / month
Suitable for larger workspaces, continuous builds, fastlane automation, and projects retaining multiple artifact rounds. Check memory against concurrent tasks first, then assess your cache-cleanup strategy.
Compare All TermsOak M4 Pro
$299.1 / month
Suitable for MLX experiments requiring substantial unified memory, large project workspaces, and extensive local data. Budget storage separately for models, datasets, checkpoints, and logs.
View Full PricingA Hardware Specification Plate for Comparing All Three Configurations
Confirm that memory and storage cover the task, then choose a term based on build frequency. Network access and connection details are provided with the console order.
Budget for memory that Xcode, simulators, dependency installation, concurrent scripts, or model loading may use at the same time.
Beyond source code, account for dependency caches, DerivedData, archives, model files, logs, and artifacts waiting to be downloaded.
Location is only the starting point; local carriers, routing, and team access methods all affect the remote connection experience.
Choose a Term for Your Build Cycle—Don’t Guess the Savings
Define when the task starts and when artifacts will be handed off, then compare daily, weekly, monthly, and quarterly rates. Without a fixed usage pattern, start with a verifiable task window rather than estimating unverified utilization.
Best for short-term environment checks, one-off packaging, signing troubleshooting, or limited-scope experiments. Prepare the repository, dependency lockfile, and artifact list before starting.
Best for release sprints, continuous pre-release builds, and automation repeated over a period of time, while keeping the same environment.
Best for ongoing development, fixed release schedules, or team projects needing a stable remote workspace. Plan backups and credential cleanup at the same time.
Best for long-term tasks with a defined quarterly delivery scope. Confirm before choosing that the configuration covers memory and storage needs throughout the term.
“I’ll rent by the number of days in the release sprint, then hand off the archive, verification data, and logs together when the build is complete.”
“I can confirm the location, configuration, and term separately, which makes it easy to fit temporary macOS build work into our existing pipeline.”
“I mainly choose unified memory based on model size, then reserve storage for model files, checkpoints, and experiment logs.”
From Commit to Downloadable Artifacts
Handle build inputs, signing preparation, and artifact handoff separately. Import sensitive credentials only when needed, then remove them according to your team’s policy.
Build Inputs
Confirm the repository version, Xcode version, dependency installation method, target Scheme, build command, and artifact directory. The clearer the input checklist, the easier reproduction becomes.
Signing Preparation
Verify certificates, provisioning profiles, and project settings. Import only the materials required for the current task; never submit private keys or passwords through a marketing site or public communication.
Artifact Handoff
Export the archive, logs, and verification data. After confirming the download is complete, remove temporary files, repository credentials, and sensitive project materials.
build-manifest.yml
task:
platform: ios
scheme: Release
node: JP-TOKYO
machine: Oak M4 Plus
build:
command: xcodebuild archive
logs: ./artifacts/build.log
archive: ./artifacts/App.xcarchive
handoff:
checksum: generated
credentials: review-before-exit
Recently Updated: Real Tasks, Explained
The blog will continue adding practical guidance on Unity iOS builds, MLX, deployment trade-offs, cloud development boundaries, cost planning, and remote debugging.
Verify Git Commit Signatures in Cloud Mac CI
Use Git SSH signatures and an allowed signers file to verify every commit in a build range, with explicit handling for shallow clones, rotated keys, and release tags.
DevOps & CI/CDDiagnosing File Timestamp Drift in Cloud Mac CI
If Xcode recompiles unchanged sources, future-dated files or incorrectly restored caches may be invalidating the dependency graph. This guide shows how to prove and fix it.
DevOps & CI/CDDiagnosing XCUITest Launch Failures on a Cloud Mac
A successful command-line build does not prove that UI automation has a usable graphical session. Check the GUI domain, WindowServer, and simulator state first.
New articles are in progress. Start with theblog list.
Document the Configuration, Location, Term, and Handoff Plan
For issues related to an existing order, sign in to the console to submit a ticket with the order identifier, location, time of occurrence, reproduction steps, and sanitized logs.
Does OakVPS provide virtual machines?
No. Rentals include Apple Silicon Cloud Macs on physical locations as dedicated physical machines; the exact device configuration is specified in the order.
Should I choose memory or the rental term first?
Confirm memory and storage based on the project, concurrent tasks, model files, build caches, and artifact size first. Then compare daily, weekly, monthly, and quarterly rates against the task timeline.
Where are the five locations?
The location directory includes Singapore, Japan (Tokyo), South Korea (Seoul), Hong Kong, and US West. Choose based on your team’s time zone and actual access network.
Which payment methods are supported?
We support only USDT-TRC20 and Visa / Mastercard / Amex via Stripe. All payments are settled in USD; actual gateway availability is determined by the backend.
Choose Your Configuration, Location, and Term, Then Order in the Console
We support USDT-TRC20 and Visa / Mastercard / Amex via Stripe. Orders, renewals, and device management are handled in the console; the marketing site does not collect payment information.